PDF Ebook Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests)
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Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests)
PDF Ebook Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests)
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Review
“Kid approved”—The Dice Tower“If you love reading, gaming, and magical animals, you’re going fall head over heels for this brand new graphic novel series.”—YAYOMG! “An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story.”—School Library Journal “An innovative twist on a familiar format and fairy tale.”—Booklist“This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game—the resultant gaming comic promises to delight young decision-makers.”—Publishers Weekly“An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike.”—BioGamer Girl“Fun for kids of all ages.”—Really Into This
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About the Author
Manuro (aka Emmanuel Quaireau) is a writer and illustrator based in France. He is the author of five interactive game books and series. Gorobei (aka Emmanuel Martin) is a comic book artist based in France.
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Product details
Age Range: 8 - 12 years
Grade Level: 3 - 7
Lexile Measure: GN500L (What's this?)
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Series: Comic Quests (Book 1)
Paperback: 152 pages
Publisher: Quirk Books (September 4, 2018)
Language: English
ISBN-10: 1683690575
ISBN-13: 978-1683690573
Product Dimensions:
5.8 x 0.4 x 8.3 inches
Shipping Weight: 11.2 ounces (View shipping rates and policies)
Average Customer Review:
3.9 out of 5 stars
28 customer reviews
Amazon Best Sellers Rank:
#179,594 in Books (See Top 100 in Books)
This book was so much fun to read with my daughter. She's six and loved to talk about the adventure the following day. Interesting concept. Choose your adventure meets role playing game.
This comic is a great fusion between comics and Choose Your Own Adventure. At the beginning of the story, you get to pick which character you want to play (a brother or sister), and an animal that accompanies you on your journey. You use your animal to help you own your quest (resulting in better outcomes), and need to collect food and feed your animal so it can regain its strength. You also collect stars along the way to increase your score.Overall it's a great comic thats a fun read. It incorporates elements of various fairy tales, so my kids were tickled to "play" their favorite fairy tales. There are various puzzles within the book that you either figure out or fail which determines whether or not you get the better outcome or not. For this reason, I wouldn't recommend for younger readers (under 8).When i gave it to my 11 year old he read it for 3 hours straight he was so excited to explore different outcomes! For dad, there were a few to many pages where you're picking one path or another without any narrative, but it was still a fun read.If you like this comic and are interested in something more teen level, you should definitely check out Meanwhile by Jason Shiga.
This is more complicated than a typical choose-your-own ending book. You have to care for the animals, which involves recording as you go along. The creatures fall asleep and you have to remember to feed them. They say to use a pencil so you can erase, but I would suggest photocopying the "Quest Tracker" charts so you can use them multiple times. For some reason, the colors in the book are pretty much limited to brown, orange, and blue/gray.There are some puzzles to solve, like little mazes, or word puzzles with letters missing, but not tons. It seems like they've tried to combinea. a choose-your-own ending bookb. a puzzle bookc. a video gameI think the combination weakens those three genres. My kids just weren't interested in the book, and while I had hoped the interactive element would hook a reluctant reader with attention issues, it was just too complicated. I will choose a, b, or c in the future, but not all three combined.
The nostalgic Choose Your Own Adventure style books is reintroduced in a more visually accessible format of graphic novels for audiences both new and old in Manuro Gorobei's Hocus & Pocus: The Legend of Grimm's Woods. In a world filled with familiar fairy tale stories, characters, and creatures that take on some new characteristics, readers are able to choose the character they'd like to follow and make choices for them to create a unique story. Reading and playing as either Hocus or Pocus, with the assistance of a magical animal companion, the story unfolds as readers solve the riddles presented to either help their character succeed or fail as their adventure evolves.The art is adorable, the flexibility of the choices offered allow for a different experience with numerous reading opportunities, and the interactive element of the story is enjoyable and certainly evokes a strong sense of nostalgia for older readers who grew up with the Choose Your Own Adventure books; however, this type of story does not lend itself well to a digital format that isn't hyperlinked. The experience with the ebook version of this graphic novel was frustrating as choices required searching for the correct panel and constantly moving back and forth throughout the story - this would be far easier, and likely more enjoyable, with a physical copy of the book that's easier to flip through.*I received a copy of this book from NetGalley and Quirk Books as part of the Quirksgiving Challenge.
I loved Choose Your Own Adventure books as a kid and I’ve loved graphic novels since then so a combination of these in game form seemed like a trifecta that couldn’t fail. In Hocus & Pocus you have the choice of character and which magical creature you will take on your adventure. Aimed at kids in middle school this interactive graphic novel includes “choices, puzzles, mysteries, and powerupsâ€. For this adventure you will need a die, pencil and eraser.Pocus has pink hair so naturally she was who I wanted to be for my first adventure. My choice of magical creature was also easy; the Boxobullfrog, “who keeps a bunch of weird things in its mouth to take when you need themâ€. I barely looked at the other options. Why wouldn’t I want a creature that produces handy weirdness when required?!So with my character and creature chosen I took off on my adventure and fairly soon I was lost. I ended up on the exact same path in the forest several times and I thought for a while that I was going to be lost forever. There were times where I wandered around paths with no story. I went from a panel where all I needed to do was choose a number, flipped to the number and found another panel where all I needed to do was choose a number.On my second adventure I decided to be Hocus with his hair sprayed pompadour. I kept my Boxobullfrog because “weird things in its mouthâ€! There was no other option for me although this little critter wasn’t as useful to me this time around. While I didn’t get lost on a path this time I had to return to the map of the castle so many times I felt the urge to scream in frustration. If I wound up at the Groundhog Day map again in a future adventure I’d write down each number I followed from it so I didn’t accidentally wind up at the same place more than once.There are rules to follow regarding whether your magical creature is awake or asleep which involve searching for its food in the drawings and marking boxes on your Adventure Tracker. I probably would have loved this part when I was in the age group the book is intended for but now that I’m old it felt too much like homework to me and so I may have cheated, deciding that my magical creature was always going to be awake when the story gave me the option of obtaining their help. I expect a lot of kids will enjoy making notes each time they find some food for their creature or a star.In this story it felt as though no matter what I chose everything would end up fine in the end and that it was more an illusion of choice than the real deal. There was always the possibility in the Choose Your Own Adventures of my childhood that the wrong choice could be dangerous for the character and potentially lead to their demise but when I read this graphic novel straight through I didn’t uncover anything dastardly, which was disappointing. I was encouraged by the amount of panels I came across when I read from cover to cover that I hadn’t already seen so you could potentially read this a number of times and discover different parts of the story, albeit with the same ending.The illustrations were cute. I particularly liked the tree at the crossroads in the Woods of the Treemen that looked like it was shrugging, not knowing which path to choose either.Thank you to NetGalley and Quirk Books for granting my wish and giving me the opportunity to read this book. I’d give this 3.5 stars but am rounding up.
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