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How to Draw Sci-Fi Utopias and Dystopias: Create the Futuristic Humans, Aliens, Robots, Vehicles, and Cities of Your Dreams and Nightmares, by Prentis Rollins
Free Download How to Draw Sci-Fi Utopias and Dystopias: Create the Futuristic Humans, Aliens, Robots, Vehicles, and Cities of Your Dreams and Nightmares, by Prentis Rollins
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Review
"For all those clear-eyed artists, ages 12 and up, engaging in and reimagining this world, How to Draw Sci-Fi Utopias and Dystopias gives an in-depth look at the process of completing sci-fi illustrations—from the thought behind them to constructing basic forms and objects on paper, converting roughs into finished pencil drawings, inking them in, and coloring them in Photoshop. Prentis Rollins teaches that the only way to create authenticity in a science fictional world is to root the imagined in the real, becoming the sole authority on its narrative and rationales. He demonstrates the astounding power of storytelling with 32 step-by-step case studies created and imagined just for this book."--Thinking Animation
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About the Author
Prentis Rollins has been a professional illustrator for over 20 years. A long-time contributor to DC Comics, he has worked on top-selling projects like Green Lantern: Rebirth, Flash: Iron Heights, DC: One Million, Justice League of America, Green Lantern Corps, Impulse, JLA: Foreign Bodies, Power Company, The Big Book of Hoaxes, Supergirl, and Batman: The Ultimate Evil. He’s additionally contributed to New X-Men for Marvel Comics and Hardware, Icon, Static, Blood Syndicate, and Heroes for Milestone Media. He is the author of The Making of a Graphic Novel (The Resonator), and Survival Machine (Stories). He lives in London with his wife and three children.
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Product details
Paperback: 208 pages
Publisher: Monacelli Studio (September 27, 2016)
Language: English
ISBN-10: 1580934463
ISBN-13: 978-1580934466
Product Dimensions:
8.6 x 0.6 x 10.1 inches
Shipping Weight: 1.7 pounds (View shipping rates and policies)
Average Customer Review:
4.4 out of 5 stars
25 customer reviews
Amazon Best Sellers Rank:
#372,289 in Books (See Top 100 in Books)
I acquired this since my daughter is the artist in the family. She loves science fiction, and this book is a great introduction. A few basics are explained, at first, and then you delve into composing your own scenes and characters. The illustrations are beautiful. I'd recommend this for an intermediate to advanced artist or illustrator.
This book is not helpful for anyone who is looking for basic structure or guidelines as to how to create these settings from their own imagination. This book is basically a play by play on how the artist drew the pictures and scenes contained in the book. It gives no basic background information on how to draw these things on your own as a novice or even a little more skilled than that. It's a good book for someone who has a detailed knowledge of creating this kind of art prior to reading, to pull different techniques from, but it is not a "how to" by any means. 3 stars simply for the beautiful artwork and minimal teachings contained therein.
Pretty much tells you to use lots of photo reference and inspiration from other artists like Syd Mead. Lots of what it teaches about science fiction is common knowledge and not helpful at all for people who are familiar with the genre. You do not need this book if you observe the works of others on sites like conceptart.org or artstation.com. Wish I realized that before I purchased.
Cool book, very helpful. Happy to have a guide on drawing sci if elements .
good reference material good ideas and helpful tips
Thank you. I love this book. I will be happy to shop with you again. and I'll let my friends know too.
Lot of fun
Overall, this is a good book. I was hoping for great--but that always seems to be the case with me!My favorite chapter is actually the first chapter where the author covers some very important basics of drawing such as perspective, the human head/face, the human body, building the figure, clothing, foreshortening, silhouette, light, shadow, and rendering and composition. His illustrations are very good for this chapter--but unfortunately, each area is basically only covered by a couple paragraphs and the information included would not be enough for a beginner to be able to actually learn how to draw many of the things discussed or shown.The rest of the book is labeled as demos--but that could be very misleading if you interpret demos as showing step-by-step directions on how you too could draw the items the author drew. The book doesn't include actually step-by-step guidance. What it does show are numerous stages of the works along with a brief explanation of the steps he took. For example, here are the steps he describes for the three stages on page 48. Top illustration has "Starting to work on the final pencils, this time on a sheet of Bristol board." Second illustration has "Continuing with the pencils--adding the aliens and more details." The last illustration on the page has, "Here's the final pencils, ready for inking."If you are interested in drawing Sci-Fi the author does include a wide range of subject matter (human, aliens & robots, land vehicles, flying vehicles, and cityscapes), and his writing is easy to follow and understand.While it is interesting to see various stages of the work, along with his brief descriptions, I want to repeat that it is NOT a follow along and draw the objects or scenes book.
As the title of the book says, this book is aimed at drawing characters (human, aliens & robots), vehicles, and environments (cityscape). My interest for getting an advance copy of it was more for the creation of the environments. I like to create artwork that is a bit more architectural in nature - both exteriors and interiors. This book does a good job of covering that subject - I've found a lot of good ideas in it.This book is a How-to sort of book, but there aren't any detailed step-by-step tutorials - it's mainly more of the sage advice from someone with a lot of experience and skill. It's more of a learn-by-example step-by-step kind of instruction, where the author shows you a series of images that illustrates the progression of process he went through to create a particular piece. There are examples through-out the book of techniques for both digital and hand-drawn artwork.There is a chapter at the beginning which outlines basic concepts - tools/materials, drawing basics (perspective/anatomy), composition - but really you should already have a foundation of the basics for what is covered in this book. Still someone just starting out could be inspired from reading this book. I would recommend it.
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